booldog.io.interaction_networks
Read standard networks formats/objects (networkx, igraph, graphml, SIF) and convert to Boolean network.
Attributes
Functions
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Convert a NetworkX Graph into a list of interactions. |
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Convert an igraph Graph into a list of interactions. |
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Create Network from interactions (list) |
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Reads in a SIF file of interactions |
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Create BooleanNetwork from a igraph Graph object. |
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Create BooleanNetwork from a networkx (Di)Graph object. |
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Extract relevant parts for a Boolean network from a graphml file. |
Module Contents
- booldog.io.interaction_networks._IGRAPH_AVAILABLE = True
- booldog.io.interaction_networks.logger
- booldog.io.interaction_networks.networkx2interactions(g, edge_type_key='interaction', **_)
Convert a NetworkX Graph into a list of interactions.
- Parameters:
g (networkx.(Di)Graph) – The input graph object from the Networkx library. (Assumed to be directed.)
edge_type_key (str, optional) – The edge attribute key to use for interaction values (e.g., weight, type). Default is “interaction”.
**_ (dict) – Additional keyword arguments (ignored).
- Returns:
A list of (source, target, symbol) tuples, one per edge of g, where symbol is the value of the edge_type_key edge attribute.
- Return type:
list of tuple
- booldog.io.interaction_networks.igraph2interactions(g, node_id_key='name', edge_type_key='interaction')
Convert an igraph Graph into a list of interactions.
- Parameters:
g (igraph.Graph) – The input graph object from the igraph library.
node_id_key (str, optional) – The vertex attribute key that contains the primary identifier to use for node identifiers. Default is “name”.
edge_type_key (str, optional) – The edge attribute key to use for interaction type (e.g., weight, type). Default is “interaction”.
- Returns:
A list of (source, target, symbol) tuples, one per edge of g, where source/target are the node_id_key vertex attribute values of the edge’s endpoints, and symbol is the value of the edge_type_key edge attribute.
- Return type:
list of tuple
- booldog.io.interaction_networks.read_interactions(interactions_input, node_names=None, **kwargs)
Create Network from interactions (list)
- Parameters:
interactions_input (list or str) – A list of interactions in the network. Each interaction should be a tuple of (source, target, sign), where source and target are node identifiers and sign is either activator_symbol or inhibitor_symbol. Or a path to a JSON file containing such a list of interactions.
activator_symbol (int, optional) – The value representing activation in the network. Default is 1.
inhibitor_symbol (int, optional) – The value representing inhibition in the network. Default is -1.
logic (LogicBuilder, optional) – An optional logic builder (see booldog.io.interaction_logic.LogicBuilder) used to construct each node’s update rule from its regulators. Default is SquadLogic.
**kwargs (dict) – Additional keyword arguments, forwarded to booldog.io.interaction_logic.interactions2rules.
- Returns:
n – A BoolDogModel object representing the Boolean network.
- Return type:
booldog.BoolDogModel
Notes
Uses SQUAD logic to obtain Boolean network.
- booldog.io.interaction_networks.read_sif(file, delim='\t', source_col=0, target_col=1, interaction_col=2, header=True, activator_symbol='1', inhibitor_symbol='-1', **kwargs)
Reads in a SIF file of interactions
- Parameters:
file (str) – Path to the SIF file
delim (str, optional) – Delimiter used in the SIF file (default=” “)
header (bool, optional) – If the first line of the file is a header (default=True)
source_col (int or str, optional) – Column index (if int) or column name (if str) of source node (default=0)
target_col (int or str, optional) – Column index (if int) or column name (if str) of target node (default=1)
interaction_col (int, optional) – Column index (if int) or column name (if str) of interaction type (symbol) (default=2)
activator_symbol (int or str, optional) – Symbol of activation edges in interaction_col, compared against the (string) values read from the file. Default is
"1"(a string, matching the fact that values parsed from the file are always strings).inhibitor_symbol (int or str, optional) – Symbol of inhibition edges in interaction_col. Default is
"-1"(see activator_symbol).logic (LogicBuilder, optional) – An optional logic builder (see booldog.io.interaction_logic.LogicBuilder) used to construct each node’s update rule from its regulators. Default is SquadLogic.
**kwargs (dict) – Additional keyword arguments, forwarded to booldog.io.interaction_logic.interactions2rules.
- Returns:
n – A BoolDogModel object representing the Boolean network.
- Return type:
booldog.BoolDogModel
Notes
Uses SQUAD logic by default (see logic) to obtain the Boolean network.
- booldog.io.interaction_networks.read_igraph(g, node_id_key='name', edge_type_key='interaction', node_name_key='name', **kwargs)
Create BooleanNetwork from a igraph Graph object.
- Parameters:
g (igraph.Graph) – The input graph object from the igraph library.
node_id_key (str, optional) – The vertex attribute key that contains the primary identifier used for each node. Default is “name”.
node_name_key (str, optional) – The vertex attribute key that contains the node name (e.g. display label). Default is “name”.
edge_type_key (str, optional) – The edge attribute key to use for interaction values (e.g., weight, type). Default is “interaction”.
activator_symbol (int or str, optional) – Value of activation edges in edge_type_key of g, compared against the raw attribute value. Default is 1 (int, from interactions2rules).
inhibitor_symbol (int or str, optional) – Value of inhibition edges in edge_type_key of g. Default is -1 (see activator_symbol).
logic (LogicBuilder, optional) – An optional logic builder (see booldog.io.interaction_logic.LogicBuilder) used to construct each node’s update rule from its regulators. Default is SquadLogic.
**kwargs (dict) – Additional keyword arguments, forwarded to booldog.io.interaction_logic.interactions2rules.
- Returns:
n – A BoolDogModel object representing the Boolean network.
- Return type:
booldog.BoolDogModel
Notes
Uses SQUAD logic by default (see logic) to obtain the Boolean network.
- booldog.io.interaction_networks.read_networkx(g, edge_type_key='interaction', node_name_key='name', **kwargs)
Create BooleanNetwork from a networkx (Di)Graph object.
- Parameters:
g (networkx.(Di)Graph) – The input graph object from the networkx library.
edge_type_key (str, optional) – The edge attribute key to use for interaction values (e.g., weight, type). Default is “interaction”.
activator_symbol (int or str, optional) – Value of activation edges in edge_type_key of g, compared against the raw attribute value. Default is 1 (int, from interactions2rules).
inhibitor_symbol (int or str, optional) – Value of inhibition edges in edge_type_key of g. Default is -1 (see activator_symbol).
node_name_key (str, optional) – The node attribute key that contains the node name (display label). Default is “name”.
logic (LogicBuilder, optional) – An optional logic builder (see booldog.io.interaction_logic.LogicBuilder) used to construct each node’s update rule from its regulators. Default is SquadLogic.
**kwargs (dict) – Additional keyword arguments, forwarded to both networkx2interactions (which ignores unrecognized keys) and booldog.io.interaction_logic.interactions2rules.
- Returns:
n – A BoolDogModel object representing the Boolean network.
- Return type:
booldog.BoolDogModel
Notes
Uses SQUAD logic by default (see logic) to obtain the Boolean network.
- booldog.io.interaction_networks.read_graphml(file, edge_type_key='interaction', node_id_key='name', node_name_key='name', yEd_labels=False, yEd_arrow_head=False, use_labels=True, **kwargs)
Extract relevant parts for a Boolean network from a graphml file.
Since graphml is not well defined for Boolean networks (or even standard for interaction networks), this read functionality has limited support.
- Parameters:
file (str) – Path to the graphml file
edge_type_key (str, optional) – The edge attribute key to use for interaction type (e.g., weight, type). Default is “interaction”. Only used if yEd_arrow_head is False (yEd uses the arrow head symbol instead).
node_id_key (str, optional) – The vertex attribute key that contains the primary identifier used for each node. Default is “name”. If this attribute is missing from the file, the igraph-assigned “id” attribute is used instead (with a warning logged).
node_name_key (str, optional) – The vertex attribute key that contains the node name (e.g. display label). Default is “name”. If this attribute is missing (and differs from node_id_key), node names fall back to node_id_key (with a warning logged).
yEd_labels (bool, optional) – If graphml file originates as a yEd export, the node attribute “y:NodeLabel” is used to determine node names (default=False)
yEd_arrow_head (bool, optional) – If graphml file originates as a yEd export, the edge attribute “y:Arrows” is used to determine interaction type (default=False)
use_labels (bool, optional) – Accepted for future use but currently unused by this function. Default is True.
activator_symbol (int or str, optional) – Symbol or value of activation edges. If yEd_arrow_head is True, default is “standard” (the yEd arrow-head symbol for a plain arrow), else default is 1.
inhibitor_symbol (int or str, optional) – Symbol or value of inhibition edges. If yEd_arrow_head is True, default is “t_shape” (the yEd arrow-head symbol for a T-bar), else default is -1.
**kwargs (dict) – Additional keyword arguments. Only activator_symbol and inhibitor_symbol are read from this dict (see above); any other keys (e.g. a custom logic builder) are ignored, since, unlike the other read_* functions, read_graphml does not forward **kwargs on to interactions2rules.
- Returns:
n – A BoolDogModel object representing the Boolean network.
- Return type:
booldog.BoolDogModel
Notes
Uses igraph to parse the graphml file, and extracts node and edge attributes to determine interactions. Always uses the default SQUAD logic (booldog.io.interaction_logic.SquadLogic) to build rules.
If yEd_label=True, it also parses the yEd-specific attributes to extract node labels (y:NodeLabel) for node names.
If yEd_arrow_head=True, it parses the yEd-specific edge arrow types (arrow head symbols of y:Arrows) to determine interaction types (activation/inhibition).